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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. However, the […].

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The Leadership Vacuum | N2Growth Blog

N2Growth Blog

When I ran the Talent Management division of a large global consulting firm after I left GE, I realized that these consultants were working from concepts that were academic vs. real life. This tracks the "drives" theory of David McClelland. One such example was a young man who was on my team with a Ph. Our Freedom.

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