article thumbnail

GC24: Killer Gamification: Engaging for Impact

Engaging Leader

If poor design is a primary culprit of failed gamification, how can you improve your chances of success? Even so, Gartner also predicted that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations.

article thumbnail

The Nostalgia Trap

Harvard Business Review

From 1947 to the start of the 1970s, every successive cohort of young men earned, on average, three times as much in constant dollars as their fathers had at the same age. The average per capita income advantage of Washington, DC and New York City over the rest of the country doubled between 1980 and 2013. In the U.S.,

Class 11