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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

Even so, Gartner also predicted that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. If poor design is a primary culprit of failed gamification, how can you improve your chances of success?

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The Leadership Vacuum | N2Growth Blog

N2Growth Blog

This tracks the "drives" theory of David McClelland. A simple survey can identify, within barbershop chapters, whether the group is mostly interested in a) socializing or in b) performing at a high level. And it addresses the "Who or what we are" and "How we are?"

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