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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status.

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What to Do When Your Future Strategy Clashes with Your Present

Harvard Business Review

MedStar operated nine hospitals, but realized that its long-held objective of increasing revenue and profits at those venues was unsustainable, given the outcries over runaway medical costs. These new ventures would operate separately from the core hospital assets and would compete in new ways in the health care marketplace.

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44 Content Marketing Agencies Defined by 65 Marketers

Miles Anthony Smith

Nemorin They make great content stories using the medium of the moment, video. Some companies haven’t used an agency because they believe no one knows their product and the reason for operating in their space as well as they do. Joanna Carter Consider content that is beyond the text, such as videos, social posts, or infographics.

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