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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages.

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Feedback: The Whole Truth (Almost)

Persuasive Powerhouse

Posted in Uncategorized 32 Responses to “Feedback: The Whole Truth (Almost)&# Matt Ulinski: September 27, 2010 at 1:03 pm Mary I think that this is great information and feedback is super important for continuous improvement in a company or organization. Jake Nady : September 27, 2010 at 1:20 pm Thanks for the advice Mary Jo.

Follow-up 229
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Why Your Peers Can't Stand Working With You | Aspire-CS

Persuasive Powerhouse

Well, it’s a little risky to generalize, but we can draw some conclusions by looking at some of the trends in the database I have for the 360 degree leadership survey that’s based on my book, The Next Level. Leaders who operate in this mode lose their peers in no time flat. Why is that? What’s the recovery plan?

Bottom-up 177