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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. However, the […].

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The Leadership Vacuum | N2Growth Blog

N2Growth Blog

This tracks the "drives" theory of David McClelland. 2010 by Mike MyattNote: This post originally appeared on the N2Growth blog May 18 with the title The Leadership Vacuum, but we need to keep the dialogue going.The biggest problem with the leadership industry is found [.] So let's start recruiting the ones who can.

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