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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages.

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The Leadership Vacuum | N2Growth Blog

N2Growth Blog

Truth is, when "everyone" gets on-board a trend, the trend is usually over. This tracks the "drives" theory of David McClelland. Copyright/Legal Privacy Resources Sitemap N2Growth Blog © Copyright 2010 N2Growth. That should speak volumes. So let's start recruiting the ones who can.

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