Engaging Leader

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GC23: Using the Gamification User Types in the Real World | with Andrzej Marczewski

Engaging Leader

The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives. Andrzej […]. Marczewski’s current model User Types 2.0

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Killer Gamification: Targeting the Drives That Make People Want to Engage

Engaging Leader

The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives. Even so, Gartner also predicted that by 2015, 40% […].

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150: The Data-Driven Leader | with John Johnson

Engaging Leader

In this episode, we discuss how to achieve both objectives better. In this episode, we discuss how to achieve both objectives better. We learn how to overcome some pitfalls in how we interpret data, so we […]

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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

However, the tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives.

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GC25: Four Game Drives – and One Drive to Rule Them All

Engaging Leader

Assuming you have defined the right business objectives, the most important key for successful gamification is to target the right motivators: the drives that make people want to engage and that stimulate the right thoughts and actions to accomplish your objectives. In this episode, Jesse discusses: The Four “E.A.S.I.”

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Designing Game Actions to Target the Four Game Drives

Engaging Leader

Game Drives is more likely to make people want to engage and to stimulate the right thoughts and actions to accomplish your objectives. As I discussed in The Four Game Drives, designing gamification that targets the E.A.S.I. What’s the Focus? When designing specific gamification mechanics, consider the player’s […].

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One Drive to Rule Them All: To Lead Progress, Target the Right Motivator

Engaging Leader

For example, the primary objective may be: Increase employee referrals for […]. Every organizational leader can learn a lesson from the science behind employee gamification, which is the use of game-inspired tactics to engage employees.