article thumbnail

GC24: Killer Gamification: Engaging for Impact

Engaging Leader

For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. Now, businesses were using gamification, which we define as game-inspired tactics to engage people, often with similarly powerful results. However, the […].

article thumbnail

I Joined Airbnb at 52, and Here’s What I Learned About Age, Wisdom, and the Tech Industry

Harvard Business Review

In early 2013 cofounder and CEO Brian Chesky approached me after reading my book Peak: How Great Companies Get Their Mojo from Maslow. The opportunity for intergenerational learning is especially important to Boomers, as we are likely to live 10 years longer than our parents , yet power in a digital society has moved 10 years younger.

article thumbnail

What Apple Gets Right with Its Smartwatch

Harvard Business Review

If Maslow was right, brands needed to target a single need, satisfy it well, and be done. But it turns out that Maslow wasn’t entirely right. Think of Campbell’s “Mmm-mmm Good” campaign at one end and Lexus’s “Relentless Pursuit of Perfection” at the other.