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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

Even so, Gartner also predicted that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. If poor design is a primary culprit of failed gamification, how can you improve your chances of success? How do they like to engage?" Please submit your comments below!

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The Nostalgia Trap

Harvard Business Review

Despite institutionalized discrimination, working-class Americans of all races made significant economic progress in the 35 years following World War II. From 1947 to the start of the 1970s, every successive cohort of young men earned, on average, three times as much in constant dollars as their fathers had at the same age. In the U.S.,

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