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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. Now, businesses were using gamification, which we define as game-inspired tactics to engage people, often with similarly powerful results. However, the […].

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The Nostalgia Trap

Harvard Business Review

While it’s true that white male workers were given preference over minorities and women in hiring and pay, most of the gains made by white working-class men in that era came not from their advantages over minorities but from their greater bargaining power vis-à-vis employers. In the U.S.,

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