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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

Even so, Gartner also predicted that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. If poor design is a primary culprit of failed gamification, how can you improve your chances of success?

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The Nostalgia Trap

Harvard Business Review

.” Besides, “there’s basically no country in the world where the consumer is not doing well,” added Bart van Ark, chief economist at The Conference Board. between 2011 and 2015 found that most were confined to the wealthiest 20% of zip codes in the country. In the U.S.,

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