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Featured Leading Voice: Mary Schaefer

Lead Change Blog

in Human Resource Management from the University of Charleston. Mary has always been fascinated by the human dynamic at work. Human relationships, motivation, and human needs like appreciation, belonging and making a meaningful contribution have been high on her list. If you are not yet an Instigator, sign up.

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GC24: Killer Gamification: Engaging for Impact

Engaging Leader

Even so, Gartner also predicted that by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Wikipedia, “Henry Murray” Wikipedia, “Need theory” To stay up on the latest news and trends in employee gamification, join the Game Changer group on LinkedIn.

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If You Want to Be Happy at Work, Have a Life Outside of It

Harvard Business Review

Half of Americans continue to work when they reach their mid-sixties, and, according to a 2015 Gallup survey, full-time American employees work an average of 47 hours a week. We spend most of our adult waking hours working. If you’re keeping track at home, that’s six days’ worth of hours packed into five.

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